May 11, 2005, 11:12 AM // 11:12
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#21
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Jungle Guide
Join Date: Apr 2005
Location: Yorkshire, UK
Profession: R/Me
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ya know, i wanted this anyway, but ESPECIALLY after last night. The ascension tests; now it takes AGES to get through that darn desert... and 3 areas into it both me and my boyfriend get disconnected. We log in straight away no problem... only to have to do it all again. I would LOVE this feature.
Ok so the negatives: Yes people may 'pull the plug' to avoid death. How does that help? Well you either make it so that if you don't log out in town, the char stays logged in for 1 minute (easily enough to die in) or quite simply, that person is not there for a couple of minutes and so gets none of the experience from a monster that gets killed whilst his teammates are still connected.
If someone can continually force-disconnect and re-connect to avoid death, i see no difference to if they simply left their character afk and let the party pull them through gates; they'll get no exp as they are not engaging with enemies or helping the party.
Alternatively if someone presses F12 and logs out then the character should be immediately logged out and IMMEDIATELY removed from any instances they were in.
There should definately be a time limit; 3 mins would be good to me as broadband users would just be able to re-login within about 30 seconds, and even a dial up should never really take longer than 1min to dial. And if your ISP is having issues then, well, you wouldn't want to go back into that instance 3 hours later anyway.
Of course people who leave by going to a town is different. I'd love to be able to travel and stay in the party but that is for another topic. Those people who complain it is too hard for them and just leave to e.g. lions arch should simply not be allowed to reconnect because by map travelling they have left the party, effectively it would be handled the same way as pressing F12 by immediately removing them.
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May 12, 2005, 06:39 PM // 18:39
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#23
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Underworld Spelunker
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not being able to break into the instance was explained as a security issue
griefers cant break in and you cant either after you are gone
give some mechanism of breaking into an instance and someone will hack it.
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May 12, 2005, 06:55 PM // 18:55
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#24
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Ascalonian Squire
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Quote:
Originally Posted by Loviatar
not being able to break into the instance was explained as a security issue
griefers cant break in and you cant either after you are gone
give some mechanism of breaking into an instance and someone will hack it.
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If they can secure our accounts, then they can use the same mechanism to secure the instances. They may not be doing so now, but they could modify their server software to handle this situation by simply tagging instances so that they can only be entered by the characters that spawned the instance.
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May 31, 2005, 06:05 AM // 06:05
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#25
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Ministry of Technology
Join Date: Feb 2005
Location: Washington D.C.
Guild: Idiot Savants
Profession: Mo/
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Please Please Please Anet .... allow PvP to reconnect if they get disconnected. You promised this so many times and it ruins PvP totally when you're in tombs and you loose a key team member. It happens ALL the time. Either a flaky internet connection or GW crashing.
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